Game Dev in Progress Day 48

Cristian Aspacio
2 min readDec 29, 2020

Hello and welcome to the last day of my internship with GameDev HQ. In preparation for being laid off today, I spent some of my morning working on my resume. Other then that, I finished the camera movement functionality that was required for the Framework but I found a bug when I was setting up the idle jump animation. The grab ledge animation would not work if I set the idle jump animation up which I will need to fix. Nothing much to say other then that this program has given me a lot. Not only did it support me financially through COVID but also it taught me an assortment of skills that will be beneficial in future careers. Before I talk about these skills and some of the experiences in Game Dev HQ, here is a short clip of the bug I found and the camera feature I created:

As you can see, the camera is working as intended. However the ledge grab animation isn’t working anymore. I tested it out a bit and found out the transition I made from the jumping animation to the idle jump animation is blocking the grab ledge animation from triggering. I have to test it out more and probably redo some of the code I have setup for that particular transition.

Other then that, I am practically done with the 2.5D Course. I want to talk about the few skills and some of the experiences I had in this internship before it ends for the day. The most valuable skill that I learned from this program was the ability to communicate and create connections with people. I think for me that is the most valuable skill set that I didn’t have before joining the program. I already was well versed in finding solutions by doing research online and through various resources as well as I have some degree of coding experience since I graduated with a bachelors in Computer Science. So having the opportunity working on a team in a professional environment was very beneficial. Learning how programming teams worked and figuring out how communicate the different ideas we had was a lot of fun. Also going through the motions in figuring out coding problems and how each of our code would interact was helpful. I hope this program comes back next year because I believe people can really benefit from it.

Overall, the experiences I had and the skills I learned is definitely going to be useful in getting a software engineering job. Unity is a powerful tool and there is a big job market out there that are hiring people who can use it. As before, thank you for reading this and I’ll see yah in a next series… maybe?

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Cristian Aspacio

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