Game Dev in Progress… Day 37
Good Evening! We are almost done with our video game project and have it close to being a MVP. Today, I was tasked with creating unique enemy waves, rather its more appropriate to say I had to redo them… Dylan, who was also working on making unique enemy waves, helped me out by showing me a more streamlined way of animating multiple enemies. The way I was doing it before was that I painstakingly animated each individual enemy even though they were doing the same movement. Dylan showed me that you can animate multiple enemies by selecting them all and then changing the transform values to move them around. I created two unique movements using this tactic. Here is a small clip showcasing it:
As you can see, the movement pattern would have been a nightmare to code but with animations was done in just under an hour. All you needed is a object to animate, the animator to create the animation, and an creative mind. The next wave I had to do was for the fast and light enemies. These enemies are super fast compared to the regular enemies but are more weaker in terms of HP. I figured that since these enemies are faster, they have a more swift movement pattern. So I made there, patterns more erratic. Here is a clip showing it off:
Overall, I was able to finish my features today and now all I have to do is help out fix bugs and have everyone’s code working in union. Tomorrow we will be polishing up our game and play testing to see if all the functionality is working correctly. Another feature done and now we are approaching an actual finished product. I hope you guys are able to play it soon!
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Cristian Aspacio